C++ API
The following documentation presents the C++ API of EvSpikeSim.
Note
Some features described bellow may be in use in the GPU version and not available in the CPU version (and inversely).
Class Hierarchy
-
- Namespace EvSpikeSim
- Struct Spike
- Class ConstantInitializer
- Template Class CudaManagedAllocator
- Template Struct CudaManagedAllocator::rebind
- Class DynamicLibraryLoader
- Class FCLayer
- Class Initializer
- Class JITCompiler
- Class Layer
- Template Class NDArray
- Template Class NormalInitializer
- Class RandomGenerator
- Class SpikeArray
- Class SpikingNetwork
- Class ThreadPool
- Template Class UniformInitializer
- Namespace EvSpikeSim